Artifacts are special equipment items that you can bring into the maze.
You need to progress a little bit along the main story line before you can use artifacts.[notes 1]
General InformationEditArtifacts are created, upgraded and repaired in the Alchemy Lab.
You can also repair them on-the-fly when selecting one before entering a maze.
Artifacts come in 4 types :
Except for the Special Artifacts and the Harp of Adventurer, each Artifact is associated with one last-tier title.
For instance, the Boots of Planar Prophet are associated with the title Planar Prophet. What this mean is that if you have that artifact at +4 or better and you learn the corresponding title during a maze run then you'll be able to spend more EP on that title to get extra effects.
Inside the Artifacts Workshop, you can switch between the different types of artifacts and there is an exclamation mark that shows for which artifacts you have enough specific fragments to upgrade. Other artifacts can potentially be upgraded if you have enough generic fragments of the appropriate like Melee Relics for a Melee artifact.
Where to get fragmentsEdit
Most mazes of the main story line will drop fragments for 3 different specific artifacts. In those mazes, you'll get fragments by 10 as part of the boss loot and you'll get 3+3 fragments when doing a Bandit's Raid.
Other mazes form the main story line will drop instead generic fragments like Melee Relics, Magic Relics or Adventure Relics. For those mazes, each boss drop of fragments will only give 2 fragments instead of 10 and the Bandit's Raid will give only 2 fragments as well.
Fragments for the special artefacts require special actions.
It is also possible to get fragments through Alliance Missions, by using Gumball Pots (about 33% chance) and through some Sky Exploration Events and Sky Remains. You can also buy fragments from the Traveling Merchant but that is generally speaking a poor way to spend hard earned coins and gems.
Coin cost can be reduced by Archaeologist.
|Lv||Artifact Fragments||Coin (can be reduced
|0 to +1||20||50k|
|+1 to +2||40||100k|
|+2 to +3||80||200k|
|+3 to +4||160||400k|
|+4 to +5||240||600k|
|+5 to +6||320||800k|
Archaeologist's talent reduces the coin cost of upgrades and repairs by 5 to 25%. You receive Archaeologist after a set number of artifacts combinations or upgrades (or maybe a set sum of coins spent on artifacts). You get more Archaeologist's fragments in direct proportion to the coins spent on upgrading and repairing artifacts.
- To be explicit, repairs done using fragments do not count. Repairs done using coins do count wherever you do it (at workshop or at a maze entrance).
- ↑ Details needed...
What artifacts to upgrade firstEdit
At the very beginning, when you can't reasonably upgrade artifacts past level 3 and are strongly limited by cash, you should just ensure to upgrade at least one artifact for each equipment slot with a preference for artifacts boosting Defense and Attack. This way, whatever maze you enter, you can pick an artifact that isn't in competition with other good equipment readily available in that particular maze.
Once you can afford level 4 and better, the artifacts most worthy of your generic relics are Harp of Adventurer for Adventure Titles and Boots of Planar Prophet for Magic Titles. For Melee Titles, the choice is less clear and less important but I would guess Cape of Imperial Commander if you still need big defense occasionally and probably Duke of Destruction's Belt if not.
However, after a while, in practice, you'll mostly use a very small number of artifacts and that lot will certainly include the Harp of Adventurer.
Ultimately, you'll probably want to max all the artifacts if only for the related Honor challenges.
Using gems to purchase Artifacts fragments is a big No. Using coins can be justified for the ones that you really need and cannot find in the mazes you run but given how many fragments you can find in one maze run, purchasing them from the Traveling Merchant should almost never be a priority and you should mostly use fragments for repairs (except of course for the Special Artifacts and possibly for the Harp and the Boots of Planar Prophet until you have them at level 6).