Sky Navigation | ||
---|---|---|
Airships | Celestial Titles | Clones |
Combo Skills | Robots | Medals |
Events | ||
Mazes | Remains | Quiz |
Sky Sundries | Events | Notable Events |
Great Statue | Diverging Cavern |
Clones are creatures that can be assigned as part of the special crew in Sky. They also play a major role in Space. You'll want to complete their Research to get deep into space.
Access[]
Clones can be cultivated in the Cultivation Hall. To be able to do this, you need research the Clone Cultivation I in the Tech Hall. That particular technology requires to have fully repaired the 3 Energy Halls. This will both unlock the production of Clones and the ability to use them in the Sky.
Clones Sky Team[]
Upon unlocking clones, a new clone button appears in the Sky interface. There, you can add up to 8 clones in the Clones Sky Team (CST). You can also freely activate and deactivate the use of clones in Sky Combat through that interface. You can also destroy your assigned clones but you cannot remove them from the team without killing them.
During Sky Combat, the clones in the team can get damaged if you win the fight but your Airship leaves battle damaged:
- Lower: May suffer damage, if Remaining Energy < 75%
- Higher: May suffer damage, if Remaining Energy < 50%
- Super: May suffer damage, if Remaining Energy < 25%
You do not lose clones if you lose the fight. If you lose some clones in a fight, you'll be informed of the lost clones in a screen and you can choose to forfeit the win in exchange for their safe return. If you suffer losses and accept them, you'll recover part of the clones creation cost in the loot as well as a small accelerator.
The Clones Sky Team (CST) size is limited to 8 and it is currently not possible to increase it. In that team, you are limited to 1 Super Clone initially. It is later possible through research to increase the number of Super Clones usable in the team.
To be clear, the CST is never used alone, it supplements your regular teams without counting towards leadership.
During combat animation, the clones are displayed on an upper deck if the CST is activated.
Clones in Space[]
Upon unlocking space, clones will be usable in space fights. Unlike for Sky, each of your 4 Space fleets will have its own contingent of clones.
Once marshaled in a contingent, a clone cannot be withdrawn and cannot be moved to another fleet. You can, however, assign other identical or different clones to other teams if you have them.
The number of clones you can assign to any fleet depends on multiple factors:
- Airship Ranks : Each of the Airships assigned to each fleet allows 2 Clones per Rank of the Airship (up to 12 each)
- Research ...
When a ship is said to increase clone capacity by Y, the following actually occurs:
- Lower clones capacity increases by Y
- Higher clones capacity increases by 6/16 * Y
- Super clones capacity increases by 1/16 * Y
All deployed fleets must always be able to support assigned clones. This means you cannot remove a ship from a fleet if it would reduce your clone capacity below the current amount in the fleet. When a fleet is not deployed and sitting at Eden, you CAN remove ships from the fleet that would cause the clone capacity to be below current amount in the fleet. You will not be able to launch the fleet until the capacity is high enough again to support the current clones. You can use this feature to shuffle airships around to meet certain stat requirements.
During Space Combat, the clones in the team can get damaged if you end the fight with less than full Energy:
- Lower: May suffer damage, if Remaining Energy < 95%
- Higher: May suffer damage, if Remaining Energy < 65%
- Super: May suffer damage, if Remaining Energy < 35%
Improving Clones[]
Initially only a limited amount of clones for each category may be assigned to your Space team. This can be increased by research.
Research will also allow your clones to take less damage, and be upgraded from rank 1 to rank 5 - which will increase their energy and special skills significantly. Clones do however also cost significantly more to produce at higher ranks. New clones created at the Cultivation Hall must always be of the highest rank you can produce. Clones created before learning a new rank can be upgraded at a cost (less than the production cost).
Aside research, Clones may be improved though rare special items such as Muscle Intensifier, Void Dust of Emptiness and others which will further improve specific clones with extra effects and stats. These items will generally be found in Space.
Clones[]
For detailed info, enhancing and where to get each clone gene see their individual pages. Clones with Green backgrounds are temporary clones from Space Analysis.
Lower []
See Lower Clones.
Higher []
See Higher Clones
Super []
See Super Clones.
Main Skills[]
Name | Stat Bonus | Damage Bonus |
---|---|---|
Primary Fire Enhancement | Fire +1/2/3/4/5 | |
Primary Armor Enhancement | Armor +1/2/3/4/5 | |
Primary Speed Enhancement | Speed +1/2/3/4/5 | |
Primary Luck Enhancement | Luck +1/2/3/4/5 | |
Intermediate Fire Enhancement | Fire +1/2/3/4/5 | Deal extra damage +1000/2000/3000/4000/5000 |
Intermediate Armor Enhancement | Armor +1/2/3/4/5 | Decrease damage 1000/2000/3000/4000/5000 |
Medium Speed Enhancement | Speed +1/2/3/4/5 | Reflect damage +1000/2000/3000/4000/5000 |
Intermediate Luck Enhancement | Luck +1/2/3/4/5 | Crit damage +1200/2400/3600/4800/6000 |
Advanced Fire Enhancement | Fire +2/4/6/8/10 | Deal extra damage +1000/2000/3000/4000/5000 |
Advanced Armor Enhancement | Armor +2/4/6/8/10 | Decrease damage 1000/2000/3000/4000/5000 |
Advanced/Senior Speed Enhancement | Speed +2/4/6/8/10 | Reflect damage +1000/2000/3000/4000/5000 |
Advanced/Senior Luck Enhancement | Luck +2/4/6/8/10 | Crit damage +1200/2400/3600/4800/6000 |
Generic Improvements[]
Capacity Improvements[]
From Talents:
- From Experiment Subject No.1, Experiment Subject No.2, Experiment Subject No.3 (You actually get these gumballs from Research)
From Research:
- Number of Lower Clones, Higher Clones and Super Clones for each space fleet via specific Space Exploration Researches
- Fleet Group researches in Space fleet command and Space Exploration let you have more ships in each fleet which in turn increases the clone capacity
From ship halos:
- Far Gate: In Space, Clone Capacity up to +6
- Battle Cruise Ship: In Space, Higher Clones up to +4
- Rune Ark: In space, Lower Clones up to +10
And by upgrading the ships that are in your space fleets
Cultivation Cost Reductions[]
From Talents:
- Darkin reduces the cost of Lower Clones by up to 6%
- War Giant Creature reduces the cost of Higher Clones by up to 6%
From Research:
- Production Line Enhancement I and Production Line Enhancement II for a total reduction up to 24%
Destruction Improvements[]
From Space Analysis:
- In some sectors, there is a Space Analysis on the right hand side that increases the resources obtained when destroying clones (in combat or manually) by up to +15%. This can be useful when upgrading your fleets from rank IV clones to rank V clones. This is available in sectors M01, M05, M11, M14 & M16
Energy Improvements[]
From Talents:
- Wilderness Hunter: Lower Clones up to +250 energy per clone in Space
- Phantomrider: Higher Clones up to +1000 energy per clone in Sky and Space
- Siren: Super Clones up to +4000 energy per clone in Space
From Airships halos:
- Netherstorm: Super Clones up to +250 energy per clone in Space
- Breath of Life: Higher Clones up to +1,000 energy per clone in Sky and Space
- Angel's Wings (Ship): Super Clones up to +5,000 energy per clone in Sky and Space
From Research:
- Research/Space Rule
- Lower Clone Enhancement: up to +900 energy per Lower Clone
- Higher Clone Enhancement: up to +3,000 energy per Higher Clone
- Super Clone Enhancement: up to +15,000 energy per Super Clone
From Wonders:
- Atayim Wonder (M15): up to +12k energy per 40 deployed Lower Clones in Space
- Alpegi Wonder (M16): up to +36k energy per 5 deployed Super Clones in Space